Notes
Playfully Anachronistic and Historically Inauthentic? Understanding Player Resistance to Diverse Representation in Call of Duty: Vanguard
Andy Wilson
School of Journalism and Communication, University of Oregon
Abstract
This paper examines community discourse surrounding the representation of marginalized identities in Call of Duty: Vanguard (2021), a first-person shooter (FPS) featuring a fictional Allied special operations team during the waning days of World War II (WWII). Notably, the cast of playable story characters is quite diverse, and players cannot select Axis-aligned characters in the game’s multiplayer modes. Through inductive thematic analysis of history-focused threads on the Reddit forum r/CODVanguard, I investigate how some players critique the game’s protagonists - and diverse representation more broadly - by raising concerns about historical accuracy, anachronisms, and period (in)authenticity.
By examining how these arguments become entangled with resistance to diverse representation, this study illustrates how gaming spaces can become inhospitable for marginalized players when hegemonic interpretations of the past are presented as the only legitimate framing. Rhetorical attempts to link characters’ identities to claims of period (in)authenticity, or those positioning arguments to use these phrases as a dog whistle for an assumed liberal agenda in the games industry, evoke talking points that harken back to the 2014 Gamergate harassment campaign (and earlier).
My analysis identifies four key themes: 1) a discursive fixation on historical (in)accuracy as a codified means of critiquing marginalized identity representation, 2) gendered stereotypes and heteronormative expectations around character portrayals, 3) comparisons to other historical media that mythologize Western cinematic representations of WWII (e.g., Saving Private Ryan, Band of Brothers, or The Pacific), and 4) a fear that “wokeness” is negatively affecting contemporary game development. Ultimately, these findings indicate that perceptions of historical accuracy in Vanguard operate hegemonically, as some players assert that Anglo-American perspectives, along with heteronormative white masculinity, are what make WWII games ‘good.’
This research contributes to the ongoing discussion about identity representation in games and how these conversations intersect with historicity, particularly regarding games’ impact on Western cultural memories of WWII and broader gamer discourses about the past. The findings highlight the need to challenge historicist possessiveness that dismisses marginalized experiences as ‘inaccurate’ and advocate for more inclusive approaches to depicting and discussing histories through games.
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Keywords
Gaming, Call of Duty: Vanguard, Marginalized Identity Representation, Historical Accuracy, Culture, Reddit, Inductive Thematic Analysis